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Posted 04 September 2012 - 10:12 PM
The management (read: I) would like to remind you that cat-people are canon in our game due to the existence of the Ts'ver'al. We (read: Schanze) suspect that this was due to Sound Force getting crap past the radar because Sound Force was like that.
No, you can't play one.
Posted 04 September 2012 - 11:59 PM
Posted 05 September 2012 - 01:35 PM
On the converse i sometimes thought GP4 was too dark and serious for its own good, felt very not Macross at times.
Posted 05 September 2012 - 06:51 PM
Okay, so I wasn't clear enough in my posts. Here's what's going on:
We are somewhere reasonably neutral in the various conflicts occupying the galaxy at the moment. Specifically, we are at a convention center with many of the other major PMCs (mercenary companies) trying to get someone to pay our employer for our services. (If you've ever been to a major convention's vendor/floor space, it's like that: We've got a booth, we're selling our wares.) "Someone" means a government or select corporate clients, at least in CCS's case, although there may be representatives of groups we don't want hiring us present in the crowd as well. Eventually we will have to deal with some of these representatives, simultaneously selling ourselves while screening out clients we don't want, but for now it's introductions time: Talk to each other, say something to the potential clients walking by, yell at the booth next to us, whatever.
One other important point that completely slipped my mind: The booth is officially being fronted by a woman from Marketing. We're the product. We're also there to answer questions that the non-military booth bunny can't. You can have an opinion on the woman and her performance, but you can't play her. (The GMs are reserving this NPC to ourselves for now.)
Of course, we're manning the booth in shifts, so some people are off-duty and meeting at the bar, probably getting ready to go over to the booth later.
Posted 05 September 2012 - 06:57 PM
Posted 05 September 2012 - 11:28 PM
" (The GMs are reserving this NPC to ourselves for now.)"
Hehehe... ecchi thoughts. Sorry, could not resist myself.
Seriously, some other points to consider:
This game is intended to be episodic in nature. There will be "villians of the day" episodes. Mecha combat, while very Macross-y and still happening, will not be the only focus. Some of you might have to talk or think without your gun.
Most of you sprung for the implant. This is VERY IMPORTANT.
Reiterating what CD said: the mercs standing at the booth next to you could be your enemies tomorrow... or your allies. Be careful what you say, who you piss off, and who you make friends with. CCS is in the business of making money by fighting their clients wars efficiently. They also have a reputation to maintain. Remember that on mission you not only represent CCS but also CCS's client.
Posted 07 September 2012 - 02:36 AM
X July 2054: Olga & 12 brothers
> 5 August 2054: Jo [indeterminate time later]
X August 2054: Kes [negotiations begin; sign-up is possibly later]
1 January 2055: Alexi & Shin
This is the cutoff point for "early" sign-ups. People with indeterminate sign-up dates, particularly those who were drawn to CCS by other PCs (directly or indirectly) certainly had to come after the batch above signed up. Here's what I've got for later sign-ups that do occur in specific time-frames:
X January 2055: Quola
X XXX 2056: Natalya [begins looking; sign-up is possibly later]
"late" 2056: Tommy
Everyone else is indeterminate. However, there are two other dates to keep in mind:
Aug 2057: Kes is given the Unit Lead position aboard the Damask Rose following the loss of the previous unit during reentry maneuvers.
Sep 2057: Start of M2057 Game.
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